![]() The Resident Evil 3 remake, with its polish and excellent gameplay, is exactly what everyone hoped for following last year's absolutely killer remaster of Resident Evil 2. When Resident Evil 3 originally released in 1999, it felt more compact and populated with evil than its predecessor, amplifying that feeling of something inescapable lurking around you. It's an entirely different kind of adrenaline, knowing that another human is strategizing how to get you, trap you, and yes, scare you. In the main game, Nemesis's AI and the game designers work against you. Too often with a player-controlled environment game, people are waiting for their turn to be in charge, but here, each survivor doesn't just play the victim they're empowered to defeat the mastermind. It's similar to games like Dead by Daylight or Friday the 13th but hits where other horror multiplayer games fall flat, because I honestly enjoyed both being the mastermind and a survivor. A sadistic mastermind can place traps and zombies, control cameras, and choose placement on the map for special character (i.e. Four players work on a team to make it through a lair, and a fifth player works as the mastermind of this zombie-infested murder factory-like Saw, I guess, but more fun. ![]() Resident Evil 3 also got bundled with the Resident Evil Resistance Pack, an online multiplayer game with a damn cool premise. Resident Evil 3 accomplishes something more, too: Unless you play so tactically as to stab everything that can possibly move and land every shot, you're forced to knowingly put yourself in vulnerable situation after vulnerable situation, in control of triggering your own jump scares but feeling helpless to stop them. Of course, Capcom executes this seemingly old-hat premise with a lot more imagination than I just did, but you get the gist. There are two chapters, one taking place before the events of Resident Evil 2, and one following them. The remake of Resident Evil 3, which releases Friday, follows Jill Valentine as the bad capitalist corporation (Nemesis) releases a virus in Raccoon City that turns folks into zombies and makes a big, scary monster. ![]() I'm about 15 minutes into this game, and it's going to be a long night. But before I can get to it, a disemboweled zombie tackles me from the ground, tearing flesh and muscle right out of my neck. On the counter I see a box of ammo, my saving grace. Freaking out, I manage to roll my way out of the hoard and into an abandoned coffee shop that's near pitch black. I'm stuck in a dead end, surrounded but zombies with three bullets in my pistol and a knife that's remarkably ineffective, one hit away from game over.
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